Behavior Trees
by FastDrop
Validate, convert (behavior3 JSON, BehaviorTree.CPP XML) and open behavior trees in a visual editor
Validate, convert (behavior3 JSON, BehaviorTree.CPP XML) and open behavior trees in a visual editor Official MCP Registry: io.github.behaviortrees/behaviortrees@0.1.0. Remote endpoint: https://www.behaviortrees.com/mcp
Problem it solves
Discoverable MCP server listed in the official MCP Registry.
How it's different
Remote MCP endpoint ingested from the official registry and probed by FastDrop.
Ingested from the official MCP Registry
FastDrop pulled this entry from the official MCP Registry as io.github.behaviortrees/behaviortrees and probed the endpoint. The maker did not submit it, so the outbound link is not endorsed
and the description is not theirs.
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Read directly from the endpoint on 3 Nov 2026. Not supplied by the maker.
validate_treeCheck a behavior tree for errors before using it: missing or dangling children, nodes with two parents, cycles, decorators with more than one child, leaves with children, unknown node names, and Behav
create_editor_linkMake a link that opens the tree in the behaviortrees.com editor in the user's browser, auto-laid-out and editable, with no account needed. The tree travels inside the link (the URL fragment), so nothi
convert_treeConvert between behavior3 JSON and BehaviorTree.CPP XML (v4 for ROS 2 Jazzy and Groot2, v3 for ROS 2 Humble), the same way the editor imports and exports. Returns the converted text and any issues (BT
list_node_typesThe built-in behavior3 nodes a tree can use without declaring them: composites (Sequence, Priority = selector/fallback, MemSequence, MemPriority), decorators (Inverter, Repeater, MaxTime, ...) and lea
get_exampleComplete, working example trees (enemy patrol, cooldown-gated attacks, robot navigation with recovery, and more) to learn the format from or start with. Without an id, lists the examples; with an id,
read_guidePractical guides from behaviortrees.com/learn as Markdown: what behavior trees are, node types, blackboards, debugging, structuring large trees, and behavior trees in Unity, Unreal, Godot, Python and
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