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Multiplayer Agent

by FastDrop

MCP Verified 1 hour ago Registry import free

Make any browser game multiplayer and host it at a share link. No account needed to start.

Make any browser game multiplayer and host it at a share link. No account needed to start. Official MCP Registry: com.multiplayeragent/multiplayer-agent@1.0.0. Remote endpoint: https://api.multiplayeragent.com/mcp

Problem it solves

Discoverable MCP server listed in the official MCP Registry.

How it's different

Remote MCP endpoint ingested from the official registry and probed by FastDrop.

Ingested from the official MCP Registry

FastDrop pulled this entry from the official MCP Registry as com.multiplayeragent/multiplayer-agent and probed the endpoint. The maker did not submit it, so the outbound link is not endorsed and the description is not theirs.

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Tools this endpoint exposes

Read directly from the endpoint on 26 Oct 2026. Not supplied by the maker.

  • create_game

    Mint a new game (publishable key) under your studio (secret key). Returns its publishableKey + wsEndpoint. Point a client at the new key, or scope this MCP to it by passing the x-mp-game header.

  • list_games

    List the games (publishable keys) under your studio, with labels and per-game settings. Marks which game is `primary` (the one unnamed calls fall back to) and which one this connection is currently po

  • set_game_name

    Set a human-readable name for a game (the `game` argument, else the x-mp-game header, else your only game). The name shows in your dashboard: call this when you start building so the game isn't unname

  • define_room_type

    Create or replace the spec for a room (validation/types/defaults). Returns connection info. Omit fields entirely for a fully schemaless room.

  • get_connection_info

    Returns { wsEndpoint, roomName, publishableKey, adsPublisherId } for wiring a client. adsPublisherId is your BYO Google Ads id (embed it if set). Check the returned `target` names the game you meant b

  • get_client_snippet

    Returns a complete single-file HTML game wired to this room: realtime movement plus an anonymous (claimable) player, a saved color (datastore), and a click leaderboard. Write it to disk and open it. T

  • get_sdk_reference

    Returns the full SDK reference (markdown) wired to ONE game's key/endpoints: realtime rooms, player identity (anonymous + claim/login), the datastore (saves/stats/inventory), leaderboards, player-crea

  • publish_game

    Host the game's files at a public share link, https://<slug>.play.multiplayeragent.com/ (the game's own origin; the slug comes from the game's name and never changes). Send every file the game needs:

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Matched on shared tags and the tools their MCP servers actually expose.

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