spriteship
by FastDrop
Build a game's 2D art layer with your agent: characters, animations, tilesets, levels, 5 engines.
Build a game's 2D art layer with your agent: characters, animations, tilesets, levels, 5 engines. Official MCP Registry: com.spriteship/spriteship@1.0.0. Remote endpoint: https://spriteship.com/mcp
Problem it solves
Discoverable MCP server listed in the official MCP Registry.
How it's different
Remote MCP endpoint ingested from the official registry and probed by FastDrop.
Ingested from the official MCP Registry
FastDrop pulled this entry from the official MCP Registry as com.spriteship/spriteship and probed the endpoint. The maker did not submit it, so the outbound link is not endorsed
and the description is not theirs.
If this is your server, claim the listing to edit it and take ownership. The registry index lists everything else still awaiting a probe.
Claim this listingTools this endpoint exposes
Read directly from the endpoint on 13 Oct 2026. Not supplied by the maker.
get_project_export_reviewFREE. Check all saved maps, character and asset dependencies, choose the starting map/player, and inspect target-runtime compatibility before downloading an editable complete Phaser, Godot or Unity pr
start_project_exportFREE. Queue a durable complete Phaser, Godot or Unity project export. First review with get_project_export_review and pass its version and selected starting map/player. Returns a job ID immediately; p
get_project_export_statusFREE. Read a queued export job. Poll queued/running jobs about every two seconds. Ready jobs include the artifact size and expiry; failed jobs explain what to fix before retrying. Use get_project_expo
get_project_export_commandReturn an authenticated shell download command for a ready project export job. This tool checks status first and never starts a build. Run the command outside the model; do not transmit ZIP bytes thro
get_integration_statusFree advisory version check. Call once when starting SpriteShip work in a session, passing the version actually read from the installed skill; omit it when unknown. Report an available update with its
whoamiVerify the API key and report which powers it has. Returns { userId, username, keyId, keyName, scopes, mapLimits }. mapLimits contains maxMapsPerProject (null means unlimited), maxAreaPx (width × heig
get_creditsCurrent credit balance, and optionally the recent ledger. Every ledger entry carries apiKeyId/apiKeyName so you can see exactly what THIS key spent. Check the balance before proposing any paid generat
list_projectsAll of the user's projects: { id, name, gameType, style, itemCount, createdAt, updatedAt }. gameType (platformer / topdown / topdown_overhead / isometric / point_and_click) is the default perspective
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