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spriteship

by FastDrop

MCP Verified 6 days ago Registry import free

Build a game's 2D art layer with your agent: characters, animations, tilesets, levels, 5 engines.

Build a game's 2D art layer with your agent: characters, animations, tilesets, levels, 5 engines. Official MCP Registry: com.spriteship/spriteship@1.0.0. Remote endpoint: https://spriteship.com/mcp

Problem it solves

Discoverable MCP server listed in the official MCP Registry.

How it's different

Remote MCP endpoint ingested from the official registry and probed by FastDrop.

Ingested from the official MCP Registry

FastDrop pulled this entry from the official MCP Registry as com.spriteship/spriteship and probed the endpoint. The maker did not submit it, so the outbound link is not endorsed and the description is not theirs.

If this is your server, claim the listing to edit it and take ownership. The registry index lists everything else still awaiting a probe.

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Tools this endpoint exposes

Read directly from the endpoint on 13 Oct 2026. Not supplied by the maker.

  • get_project_export_review

    FREE. Check all saved maps, character and asset dependencies, choose the starting map/player, and inspect target-runtime compatibility before downloading an editable complete Phaser, Godot or Unity pr

  • start_project_export

    FREE. Queue a durable complete Phaser, Godot or Unity project export. First review with get_project_export_review and pass its version and selected starting map/player. Returns a job ID immediately; p

  • get_project_export_status

    FREE. Read a queued export job. Poll queued/running jobs about every two seconds. Ready jobs include the artifact size and expiry; failed jobs explain what to fix before retrying. Use get_project_expo

  • get_project_export_command

    Return an authenticated shell download command for a ready project export job. This tool checks status first and never starts a build. Run the command outside the model; do not transmit ZIP bytes thro

  • get_integration_status

    Free advisory version check. Call once when starting SpriteShip work in a session, passing the version actually read from the installed skill; omit it when unknown. Report an available update with its

  • whoami

    Verify the API key and report which powers it has. Returns { userId, username, keyId, keyName, scopes, mapLimits }. mapLimits contains maxMapsPerProject (null means unlimited), maxAreaPx (width × heig

  • get_credits

    Current credit balance, and optionally the recent ledger. Every ledger entry carries apiKeyId/apiKeyName so you can see exactly what THIS key spent. Check the balance before proposing any paid generat

  • list_projects

    All of the user's projects: { id, name, gameType, style, itemCount, createdAt, updatedAt }. gameType (platformer / topdown / topdown_overhead / isometric / point_and_click) is the default perspective

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Matched on shared tags and the tools their MCP servers actually expose.

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