three.ws for Grok
by FastDrop
Free text/image to 3D for Grok Bot, plus your three.ws agents once signed in. Never spends.
Free text/image to 3D for Grok Bot, plus your three.ws agents once signed in. Never spends. Official MCP Registry: io.github.nirholas/threews-grok@1.0.0. Remote endpoint: https://three.ws/api/mcp-grok
Problem it solves
Discoverable MCP server listed in the official MCP Registry.
How it's different
Remote MCP endpoint ingested from the official registry and probed by FastDrop.
Ingested from the official MCP Registry
FastDrop pulled this entry from the official MCP Registry as io.github.nirholas/threews-grok and probed the endpoint. The maker did not submit it, so the outbound link is not endorsed
and the description is not theirs.
If this is your server, claim the listing to edit it and take ownership. The registry index lists everything else still awaiting a probe.
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Read directly from the endpoint on 10 Oct 2026. Not supplied by the maker.
forge_freeTurn a text prompt into a textured, downloadable 3D model (GLB), free. Describe a single object, character, or creature; the studio generates an interactive model you can rotate, view, and download. O
text_to_avatarGenerate a textured 3D avatar (GLB) from a text description or a reference image URL. Best for characters and figures. Renders inline in an interactive 3D viewer.
mesh_forgeGenerate a textured 3D mesh (GLB) from a text prompt or a reference image URL. In text mode an AI art-director first refines your prompt into an optimized single-subject spec for higher mesh quality.
rig_meshAuto-rig a static 3D model (GLB) into an animation-ready model: adds a humanoid skeleton and skin weights so it can be posed and animated. Provide the GLB URL of a model (e.g. one generated by the oth
forge_avatarGenerate a rigged, animation-ready 3D avatar (GLB) from a single text prompt or a reference image, in one step. Generates the mesh, then auto-rigs it with a humanoid skeleton so it is ready to pose an
refine_modelIterate on a model you already generated: just describe the change in words ("make it metallic", "bigger helmet", "add wings"). The studio re-generates a new version anchored to the previous one, carr
check_jobCheck on a 3D generation that returned status "pending" and collect the finished model. Pass the job_id from the pending result. While it is still rendering you get updated timing; call again after th
get_jobMachine-readable status of a generation that returned "pending". Returns status (queued, running, done, failed, not_found), progress (0 to 1, null when unknown), eta_seconds, and next_check_seconds wh
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